You can now ram into enemy vehicles with a chance to kill it's passengers. The larger the hit, the more likely it is to kill the passengers. ![]() Aerondights and Caliburns are now supported for the above by opening/closing their doors when a weapon is equipped (as they don't have windows.).Use inhalers and injectors when driving, even without a weapon equipped. ![]() Equip and use melee weapons when driving any vehicle.Equip and aim all ranged weapons when driving any vehicle.It looks like it was disabled, but thanks to some workarounds, it has now been mostly restored. There was some functionality in the game's code to enable the player to use weapons while driving. Added compatibility with Drone Companions (not yet released) Now uses Input Loader to increase compatibility. Fixed force killing of npc's when their vehicle explodes Fixed bug where police would aggro the player unprovoked. Fixed issue where stars wouldn't go away. Occupants of a vehicle will no longer damage it Passenger enemies can now call for reinforcements Enabled quickhacks on police and police turrets Added combat support for caliburns and aerondights Added customization for escape difficulty The harder their vehicle is hit, the higher the chance. Implemented a ramming mechanic where running into other vehicles, or running them into a wall has a chance to kill their passengers. Higher street cred will increase the amount of enemies that spawn. ![]() Increased amount of world enemies that will call for backup Increased diversity of enemies that spawn. Enemies in vehicles may now equip a much larger range of weapons.
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